Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Shufflehound · Aug 15, 2013 at 10:39 AM · texturesglitchqualitybad

Textures have dodgy shading

http://tinypic.com/r/zkl2kp/5

I'm not sure if it's the modelling software I'm using or not (3D-Coat), but it looked okay in 3ds Max. Changing render quality, quality setting, texture compression and so on doesn't do anything. Shaders give different results, but none of them are without error. Link above has an image link to what it looks like. Any recommendations help. Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Paulius-Liekis · Aug 15, 2013 at 11:39 AM

It's not very clear which part you don't like: hard edges? try enabling 4x antialiasing in QualitySettings.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Shufflehound · Aug 15, 2013 at 09:57 PM 0
Share

Well, the texture I made is purely black and white like a 30s toon character. For some reason, Unity likes to add creme colour blocks or black lines like broken glass. Quality setting don't do anything. I've mucked about with that for a while.

avatar image Paulius-Liekis · Aug 18, 2013 at 12:39 PM 0
Share

If you're talking about the lines where it happens to be borders of your UV layout then you might be seeing an artifact of mipmaps. Which means Unity is using lower mip map where border colors is an average of white+gray or black+gray. You can try turning of mipmaps and see if that looks better.

Even if you turn of the mipmaps you might see the artifacts anyway due too filtering. As @meat5000 said you should extend your textures past UV edges. The simplest way to do it: take a copy of your transparent layer and blur it a lot and put it under your main layer - you will get correct color around the edges.

avatar image
0

Answer by meat5000 · Aug 15, 2013 at 12:21 PM

When using the UV grid as a reference I always extend my island texture slightly past the edges (where possible) or else I find I get edge defects when its wrapped around the model. If you don't use transparency at all set it to 0 on the alpha channel. Apparently Unity, mobile shaders etc don't like Alpha.

When you import your texture click it and change the options in inspector :

Aniso : 0. Format : Truecolour. Max size : appropriate for your texture size but not smaller. Filtering : Trilinear

See if this makes a difference.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Shufflehound · Aug 15, 2013 at 09:58 PM 0
Share

I'm afraid it didn't seem to do anything at all. I don't suppose it's the 3D-Coat software I'm using 'cause it looks fine in 3ds $$anonymous$$ax?

avatar image meat5000 ♦ · Aug 18, 2013 at 12:26 PM 0
Share

$$anonymous$$aybe increase the tiling by a very very small number? The only other thing I can suggest is using larger textures

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How do I increase the texture-quality of my terrain, using ats colormap terrain shader? 1 Answer

Building an app/executable is permanently affecting the skybox quality in the editor. Why? 0 Answers

How do I get decent textures in a game? 2 Answers

Bad sprite and UI render quality 0 Answers

Texture visual glitches but only on some computers 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges