Audio Problem in WIndows 10, but not other platforms
I have a scene with some 20 audio sources, On my windows 8.1 machine all of the audio sources play properly,
then when i move the project, to the windows 10 machine (in a different country from me)
about half of the audio sources are playing at 10-20% of the volume needed, and changing the fadeout/dropoff, volume, etc, is making no significant difference.
I need a solution fairly quickly, as the project is being user tested at SXSW tomorrow. It seems to work on all machines, except the demo machine (windows 10)
thank y'all so much ~William
Your answer
Follow this Question
Related Questions
How to make the player not hear a specific audio source 0 Answers
I want to create my own mixer track effects. Does anyone know how? 0 Answers
Audio after changing product name 1 Answer
AudioListener changes only volume and not pitch 1 Answer
Trying to use derive pitch and db from realtime microphone input 0 Answers