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Has anyone connected a Kinect to Unity, using OSCeleton?
Right now I am trying to connect my Kinect to Unity just so I can get the XYZ coordinates of a single user's head. I would use a system like Zigfu or Ni Mate but unfortunately I am a poor college student who can't pay 200 dollars just for three coordinates.
I have successfully received OSC data in Unity before using Mike Heavers OSC Receiver ( http://mikeheavers.com/main/code-item/osc_receiver_for_unity ) code to receive data from Face OSC ( https://github.com/kylemcdonald/ofxFaceTracker/downloads ) but I am having a hard time understanding OSCeleton's ( https://github.com/Sensebloom/OSCeleton )message format. I have been trying to read OSCeleton's processing code, but I am confused by how to identify joints when you have multiple users/skeletons.
Has anyone already worked with OSCeleton and Unity? Any help is appreciated.
PS: I already have NITE and OpenNi working just fine on Mavericks.