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OnTriggerEnter Colliders stops working with Zigfu Kinect
Hi, I just got started in Unity with the Kinect, while I was setting everything up, it was all working fine.. Until I used the Kinect. When starting a game all colliders work fine (boxcolliders atm) when I move the player to hit the other player in the editor all scripts work very smootly, and OnTriggerEnter gets called immediatly. But when I callibrate with the player (get a skeleton), the colliders stop working.. The player, not yet callibrated with the Kinect can trigger a collider, but once callibrated, it just doesn't trigger anything... I tried resetting the bc.isTrigger but it doesn't help either. Anyone got any idea how to solve this? Is it because the kinect f***s up the rigidbody or something like that? I don't know :(
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