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Question by Barnabouc · May 08, 2015 at 08:05 PM · c#buildnullreferenceexceptiondlllibrary

How to build a game with Leap Motion ?

Hello,

We have been working on a projet using a Leap Motion device and everything works fine when running the game in the Unity Editor. However, everytime we build a standalone version and run it, the device is no longer detected and we get a nullReferenceException.

We checked up on the internet and found no record of such issue. We also tried to move the Leap Motion libs and dll in different folders, but nothing changed. Is there a specific way to build a project using the Leap Motion libraries ?

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avatar image hbalint1 · May 08, 2015 at 08:09 PM 2
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hello. I've just finisheed a project with Leap $$anonymous$$otion so maybe I can help. What OS are you using and what kind of architecture (x86/x64)? Also in the build setting waht is the target architecture? Did you imported all of L.$$anonymous$$. files from asset stores?

avatar image Barnabouc · May 11, 2015 at 07:51 AM 0
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Thanks ! We just tried to import L.$$anonymous$$ Files from the asset store (we didn't need it to run our project) and it worked !

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Answer by bkachmar · Jul 15, 2015 at 08:59 PM

In case you, or anyone else is still interested in how to build Leap Motion game:

Leap Motion Game Starter Kit might help you a lot https://www.assetstore.unity3d.com/en/#!/content/35477

Here is promo a video about it: https://youtu.be/HgqFlSHZcOM

Leap Motion Game Starter Kit image

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