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Unity Kinect and Zigfu strange spine rotation
Hi, I have a strange problem while using ZigFu. I just downloaded the ZigFu package for Unity and also installed the KinectSDK 1. Everything works nicely in Unity but I have a pretty strange problem, the Dana character that is in the AvatarFrontFacing scene seems to always be rotated a bit backwards from the waist up. This happens with every character in every scene, I dont know whats the problem, I did not modify anything, everything is out-of-the-box. I dont know how to solve this issue, I was thinking of tilting her a little bit to the front, but as soon as Unity detects the skeleton this issue appears again. Did anyone encounter this issue and could anyone help me with this? Thank you!
Answer by LastTemplar · Nov 26, 2012 at 12:04 PM
Maybe attaching a picture would make this issue more understandable.
Again, this is an out-of-the-box Zigfu project, I did not touch any settings or anything. Could anyone please tell me what's the matter?
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