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Question by
Exotryptan · Jan 27, 2019 at 03:16 PM ·
collisioncollidermeshprefab
Collision massively misplaced
I have a script that kills the player upon collision with certain objects. The problem is the colliders from certain objects are hugely misplaced sometimes offset by 3 to 4 times the size of the object. Yet when i go to "Edit Collider" the collision range is shown correctly. In addition i use the same Prefab (but rotated and resized) and only some of them depict this behaviour. Size of the object seems to have no effect on this. Any idea how i could fix this?
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