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Question by ikriz · Jun 01, 2010 at 08:16 AM · editorwindowsexamples

PostprocessBuildPlayer script not functioning.. Will there be a fix?

The script does not run "out of the box" with the example package in the documentation. There is also no method to see if the script is even recognized or executed.

Will there be a fix for this?

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avatar image ikriz · Jun 01, 2010 at 10:15 AM 0
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It seems to work fine on an Apple... but not on windows...

avatar image equalsequals · Jun 01, 2010 at 02:53 PM 0
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I would file a bug report if it runs fine in 1 out of the box and not the other. Just make sure you aren't doing anything differently beforehand. Cheers.

avatar image ikriz · Jun 02, 2010 at 06:41 AM 0
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Thanks for the comment, have indeed reported a problem, will post the answer here if i get a usable one :)

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Answer by ikriz · Jun 20, 2012 at 04:26 PM

I can answer my own question after more than a year it's possible and has been changed as of Unity 3.5.2 checkout my post on my site: Post Process Mayhem

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Answer by ikriz · May 24, 2011 at 07:51 PM

On Mac it is confirmed to Work...

  • PARTIAL EDITOR LOG FILE --
    Unloading 221 unused Assets to reduce memory usage. Loaded Objects now: 919.
    System memory in use: 159.0 MB.
    Unloading 12 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)
    Executing PostprocessBuildPlayer...

  • PARTIAL EDITOR LOG FILE --

Will not work in windows as of yet... I know HiggyB worked on this in the past, he was going to test it on Windows 7.. haven't heard anything yet...

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