Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by SmilingCatEntertainment · Sep 27, 2017 at 01:31 PM · shaderwindowswindows-7shell

Issue with program launched as Windows Shell

I have a Unity application that I created that I have been using for several years without issue in order to serve as a kiosk at expos.

I have the application set up as the Windows Shell for a Demo user that I specifically use for this purpose. (see https://www.askvg.com/how-to-apply-and-safely-use-custom-user-interface-shell-or-explorer-in-windows/) So it effectively replaces the Windows Desktop (explorer.exe).

It is a really simple app, with just a couple of animated uGUI elements: a background image, and a couple of buttons to launch other games (as separate processes).

As I said, I've used this setup without issue for years, but I am now running across a scenario where I am encountering unexpected behavior.

Everything still works fine on my Windows 10 64-bit demo laptop with a nVidia mobile chipset. However, on my Windows 7 32-bit demo PC with an old ATI Radeon HD 7850, I just get a sea of magenta (no Unity logo). When I look at the log, I see errors like the following: "desired shader compiler platform 4 is not available in shader blob"

Mind you that if I click where the buttons are, all of my other significantly more complex Unity games (all built with the same Unity version as the kiosk app) launch and run just fine. Also, if I quit my app and then re-launch it from Task Manager, it works fine then. The issue seems to be specific to the app being launched as the Windows shell.

I tried forcing D3D9, but it had no effect on the issue. I know this used to work on Windows 7, because I've used it on the demo laptop which used to have Windows 7.

Does anyone out there have any idea what is going on and how to work around it? I have an event in 2 days, and really need this machine to be ready. The hardware is not really strong enough for a Windows 10 upgrade, nor do I have a spare Win10 license to throw at it.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by SmilingCatEntertainment · Sep 27, 2017 at 02:15 PM

Some playing around has revealed this to be some kind of timing issue during Windows startup/login. Creating a shim program that waits 5 seconds and then launches the real Kiosk app works around the issue.

I would still like a better solution, because this one is teh haxx.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

156 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to lerp through colors for a sprite? 1 Answer

Problem rendering textured quads with transparent areas 0 Answers

Setting fallback to Sprites-Default on custom shader for sprites 1 Answer

Error when selecting shader. Unity 5.6.1f1, SF: 1.35 0 Answers

How to reduce gradient banding? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges