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This question was closed Apr 03, 2018 at 12:12 PM by Dneprokos for the following reason:

The question is answered, right answer was accepted

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Question by Dneprokos · Apr 02, 2018 at 01:11 PM · testingplaymodetestnunitcleanup

How to implement mandatory cleanup for the Unity PlayMode tests?

Hi everyone, Does anybody know how I can define a cleanup method as Mandatory after each test run (even if it fails) for PlayMode tests?

I tried to use nUnit TearDown (SetUp too) but received the following message:

"OneTimeSetUp: Invalid signature for SetUp or TearDown method: CleanUpMethodName".

Look like nUnit doesn't work for PlayMode tests. Do you have any other idea how it possible to do?

[SetUp] private void SetupEnvironmentAndInstantiateBulkConveyorWithLoadRotation() { isLoadEnd = true; EnvironmentSetup(); StraightConveyorInstantiationAndTransform(loadRotation); }

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Answer by Tomek-Paszek · Apr 03, 2018 at 09:31 AM

It's an NUnit error. Try making the method public.

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avatar image Dneprokos · Apr 03, 2018 at 12:11 PM 0
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Thanks a lot. I have also used argument for SetUp. I have removed it and it works!

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