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Question by ronaldor1114 · Nov 11, 2013 at 03:53 AM · importpluginsc++

How to debug .DLL Plugins

I am using visual studio c++ Build my path-finding .dll file for unity plugins which saved in Assets->Plugins folder. However I can't Debug the .dll file in MonoDevelop. Does anyone know how to do that? Thanks

This is my PlugImport.cs

using UnityEngine; using System.Collections; using System; using System.Runtime.InteropServices; using IntPtr = System.IntPtr;

public class PluginImport : MonoBehaviour { //Lets make our calls from the Plugin [DllImport ("ASimplePlugin")] private static extern int PrintANumber();

 [DllImport ("ASimplePlugin")]
 private static extern IntPtr PrintHello();
 
 [DllImport ("ASimplePlugin")]
 private static extern int AddTwoIntegers(int i1,int i2);

 [DllImport ("ASimplePlugin")]
 private static extern float MultiTwoFloats(float f1,float f2);    
 
 [DllImport ("ASimplePlugin")]
 private static extern float GetNodes(Vector4[] vertices, int[] trangles, int m_vCount);
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Answer by ejpaari · Nov 11, 2013 at 08:27 AM

This might be helpful http://www.gamedev.net/page/resources/_/technical/game-programming/c-plugin-debug-log-with-unity-r3349

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