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               Question by 
               Differentiable · Sep 01, 2011 at 08:37 PM · 
                visual studiodllplugins  
              
 
              Rebuilding (overwriting) a plugin DLL while the editor is open
I need to frequently rebuild a small plugin DLL and "debug" it through the editor. Is there a way to remove the write-protection when the game isn't running?
               Comment
              
 
               
              There is no write protection on dlls or any other assets when the editor is opened. You might have your code editor opened (for instance - when mono is opened you won't be able to write over dlls - and yes, you will have to close it whenever you want to overwrite the dll)
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                