Question by
dominikkoller · May 05, 2020 at 05:35 PM ·
inputmousetouchevent triggering
Mouse or Touch events independent of framerate
Hello!
First off, I haven't been getting answers on any of my questions, so: please tell me if I'm posting these in the wrong section!
I would like to get touch or mouse events independent of the Unity framerate. This is to draw a smooth Trail that follows the mouse or any touches, for which I need the intermediate points where the mouse / touch (on iOS in this case) was between two frames.
I could also make use of just a List of these points instead of an event.
I cannot find anything to point me in the right direction. Can you help me?
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