Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by erikssonjeny · Jul 14, 2016 at 02:09 PM · oculuswebcambeta

Initializing two webcams for stereo vision to Oculus DK2

Hiya guys,

So, I just recently started working in Unity for a research project and a part of it requires me to integrate 2 webcams (which is actually an old OVRVision 1 that is no longer supported and is out of date for the latest stable Unity version) and project each to a different eye of an Oculus DK2. I made a single Camera object and included this script with it:

 using UnityEngine;
 using System.Collections;
 
 public class WebCam : MonoBehaviour {
 
     private Camera leftEye = new Camera();
     private Camera rightEye = new Camera();
     private Material renderTextureLeft;
     private Material renderTextureRight;
 
     // Use this for initialization
     void Start()
     {
         WebCamTexture leftCamera = new WebCamTexture("Left camera");
         WebCamTexture rightCamera = new WebCamTexture("Right camera");
 
         leftCamera.Play();
         rightCamera.Play();
 
         //Left Eye
         renderTextureLeft.mainTexture = leftCamera; //Line
         leftEye.targetTexture = (RenderTexture)renderTextureLeft.mainTexture;
         leftEye.stereoTargetEye = StereoTargetEyeMask.Left;
             
         //Right Eye
         renderTextureRight.mainTexture = rightCamera;
         rightEye.targetTexture = (RenderTexture)renderTextureRight.mainTexture;
         rightEye.stereoTargetEye = StereoTargetEyeMask.Right;
 
     }
     
     // Update is called once per frame
     void Update()
     {
     
     }
 }
 

It gives me the error "NullReferenceException: Object reference not set to an instance of an object" at "//Line" so I figure I'm forgetting to do something very basic, but I can't quite catch what it is. Also, I do print out the device names so the names should be fine. VR in player settings is enabled and I'm using the latest beta build (5.4.0b25).

Any help would be much appreciated!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by GameMaster78 · Aug 15, 2016 at 03:05 PM

Probably the webcam name is wrong Display the name of all the connected webcam with var devices : WebCamDevice[] = WebCamTexture.devices; for( var i = 0 ; i < devices.length ; i++ ) Debug.Log(devices[i].name); And try using those names when you new the webcamtexture

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Oculus virtual reality sdk in build script in Unity 5.4b 2 Answers

Quest connects to external webcam like Logicool C920 -1 Answers

What is the best way to display stereoscopic video file in Unity 5.6? 0 Answers

Problems setting up Unity & Gear VR for development on Mac 1 Answer

Sound not playing in Editor on oculus rift VR project 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges