Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Endermansr · Oct 25, 2013 at 07:27 PM · buildsimultaneously

Running two builds simultaneously?

I've been trying to figure out a way to run two builds (exe files) at the same time, on the same computer, and both have them register inputs. For example, if I hit "d," the characters in both games will react. The way windows seems to work is that inputs will only work on the active window and not the other. Any work arounds?

Thanks

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fafase · Oct 25, 2013 at 08:41 PM 0
Share

I would think the reason is the message system Windows uses. Each application has a priority concerning message, and when a message is used it is taken off the list of messages. meaning that an application co$$anonymous$$g next will not see that message.

This makes sense for input, you do not want that a click on the front window has an effect on a window you are not working on.

This above was in case you did not know.

$$anonymous$$aybe you want to look into this one :

http://msdn.microsoft.com/en-us/library/windows/desktop/ms646310(v=vs.85).aspx

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Dave-Carlile · Oct 25, 2013 at 07:43 PM

To my knowledge only a single window at a time can receive keyboard input. A couple of options:

  1. Add networking - when a key is hit in the active app, use RPC to send the key event to the other client. This is probably your best option.

  2. If using Windows (and probably possible on other OSes too) you can write an app that hooks into keyboard events and generates window messages to both apps. This is ugly and hacky, but can be done. Or both apps can hook into the keyboard messages, but this basically eliminates usage of the built in input handling in Unity.

  3. Windows also supports "object linking and embedding", or whatever they're calling it nowadays. This is a method for interprocess communication that lets one process subscribe to data from another. If this even still works, it's probably very messy to set up.

The common theme here is that you need some sort of interprocess communication where one app sends input events to the other.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Distribute terrain in zones 3 Answers

WebGL won't build 0 Answers

How to build asset bundles at runtime from a server? 5 Answers

Unitylinker build error for UWP 0 Answers

Android SDK does not include error 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges