- Home /
Question by
Kathrin-Jennifer · Jul 18, 2013 at 08:49 AM ·
networkingclientvoicevoicechat
Teamspeak SDK, Client fails to open devices
Hi,
I'm trying to integrate Teamspeak SDK into my application. I'm using Unity3d with C#.
By copying the client example code into the project and starting a client an error gets thrown when the playback and capture devices should be opened:
device not registered/known
This is the code for opening it (taken from the SDK C# example):
ts3client_openPlaybackDevice(mServerConnectionHandlerID, "", null);
ts3client_openCaptureDevice(mServerConnectionHandlerID, "", null);
Any ideas why this happens? If I start the code within Microsoft Visual Studio no errors occur. So it seems to be somehow related to Unity.
Thanks!
Kathrin
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220613110342im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Teamspeak SDK, EntryPointNotFoundException 1 Answer
Voice chat in browser based unity projects 3 Answers
Networking Question 1 Answer
Network Connection Works Locally, but not Publicly 0 Answers
Unity networking tutorial? 6 Answers