UWP project can't handle dynamic type and cause crashes
Hello, my game work normally on editor or when built to stand alone, but when I build to Univeral Windows Platform (I need the URL scheme deep linking) the project keep crashing.
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Upon inspection I see that the crashes are happening at functions that uses dynamic type e.g. private List<dynamic> ToGTV(dynamic[] args), and in Visual Studio output the function signature uses object instead ToGTV(System.Object[] args).
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If I change the source code to use object e.g. private List<object> ToGTV(object[] args), then the function passes.
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It is an external library though, so I can't really use modified code for production.
Is there anyway I can make the generated UWP solution to handle dynamic type? 
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