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Can URP run on my Windows Phone?
Hello,
I'm doing an experiment on trying to run 3D graphics on my 2016 Windows Phone I recently bought and I'm to trying to see it what is the phone's graphical limitations are. I created a test scene with a rotating character model that uses the Universal Render Pipeline since I heard it was very efficient on performance.
I exported my project to see I runs and I get this error
I'm assuming that this a rendering issue from the console, so the question is can the pipeline run on my phone or is this another issue that I possibly solve?
Windows Phone Specs:
Alcatel Fierce XL
2GB of Ram
16GB of Storage
CPU: Qualcomm Snapdragon 210 8909
GPU: Adreno 304
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