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Question by HPx · Jan 05, 2012 at 06:41 PM · .netfilestream

Problem with FileStream

Hi, I have a problem with FileStream in Unity. All the constructor are not recognize.

This one is not: new FileStream(SafeFileHandle, FileAccess, Int32, Boolean)

Assets/ResourceScript/PipeServer.cs(240,99): error CS1502: The best overloaded method match for System.IO.FileStream.FileStream(System.IntPtr, System.IO.FileAccess, bool, int)' has some invalid arguments > Assets/ResourceScript/PipeServer.cs(240,99): error CS1503: Argument #1' cannot convert Microsoft.Win32.SafeHandles.SafeFileHandle' expression to type System.IntPtr'

I have a warning with: new FileStream(IntPtr, FileAccess, Boolean, Int32)

Assets/ResourceScript/PipeServer.cs(238,120): warning CS0618: System.IO.FileStream.FileStream(System.IntPtr, System.IO.FileAccess, bool, int)' is obsolete: Use FileStream(SafeFileHandle handle, FileAccess access, int bufferSize) instead'

It works for a time and then I'm disconnected.

Is somebody already use FileStream with SafeFileHandle in a MonoBehaviour ?

Thanks. Harold

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Answer by luizgpa · Jan 05, 2012 at 06:59 PM

According to the .Net/Mono Compatibility page the constructor you want is not avaliable using the .NET 2.0 subset, which is the default option. To change it go to Edit -> Project settings -> Player -> Other settings -> Api compatibility level.

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avatar image HPx · Jan 06, 2012 at 08:08 AM 0
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Thanks for this link. It's very interesting.

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