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Question by komodor · Dec 15, 2014 at 03:18 PM · editor-scriptingprofilermemory-leakprofilingmemory leak

editor script memory leak

i have sort of bigger project and we are using many custom memory scripts, mostly our tools but also some editor extensions from asset store

the problem is, that when i am in one scene longer time then save and close takes almost 3 minutes and actually whole unity is stuck and looks like it will crash soon so i think maybe i have memory leak somewhere in some of our scripts and i'd like to find it, but i have no idea how to do it. because profiler works in runtime but probably not in editor

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avatar image meat5000 ♦ · Dec 15, 2014 at 03:19 PM 0
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Use $$anonymous$$ono for debugging in this case. Set breakpoints or perform a walkthrough.

avatar image komodor · Dec 15, 2014 at 03:32 PM 0
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thank you for your help

so there is no way how to "profile" it?

avatar image komodor · Dec 17, 2014 at 03:43 PM 0
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there is few good tips, thank you very much

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Answer by meat5000 · Dec 15, 2014 at 03:57 PM

Here's a post to try

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