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Question by VivienS · Jul 04, 2014 at 01:18 PM · texturecompression16 bits

16-bit compression makes textures transparent?

Since the update to Unity 4.5, I noticed that setting semi-transparent textures to 16-bit compression (default on Android), otherwhise completely opaque areas are now also transparent. Is this a bug?

Here's a screenshot of two 2D sprites (the truecolor version looks right):

alt text

and here's the actual texture:

alt text

bug.jpg (44.0 kB)
transparent test texture.png (3.6 kB)
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Answer by VivienS · Jul 04, 2014 at 02:15 PM

Ok, sry for this. I'm gonna answer my own question. It's apparently a bug that will already be fixed in the next release: http://issuetracker.unity3d.com/issues/using-directx11-textures-become-transparent

As for now: go to player settings and disable DirectX11.

alt text


dx11.jpg (28.3 kB)
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