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Unity 4.6 Text Misbehaves During Gameplay
This is the input via c#:
         void FixedUpdate ()
         {
                 //GO menu
                 GOscore.text = Score.ToString ();
                 GOapples.text = ApplesEarned.ToString ();
                 GOhs.text = GameController.HighScore.ToString ();
 
                 if (GameINSESSION == true)
                         header.text = Score.ToString ();
         }
It works well most of the time (image 1), but sometimes (randomly) it only shows parts of the text (image 2)
Any Help is appreciated :)
 
                 
                screenshot-2015-07-09-10-02-16.png 
                (65.6 kB) 
               
 
                
                 
                screenshot-2015-07-09-10-34-49.png 
                (53.5 kB) 
               
 
              
               Comment
              
 
               
              Answer by barbe63 · Jul 10, 2015 at 03:50 AM
You should not set your text in an Update function and certainly not in a fixedUpdate!
Just set your text when you need it (first load and when it changes).
Thank You! Your $$anonymous$$ethod seemed to have worked for me. However, I have not tested it much. Therefore, I find it most fitting if I check your answer off after giving it sufficient testing. Thanks again! :)
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                