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Question by jacques_unity323 · Jan 14, 2020 at 03:05 PM · graphicsvisual-effectsvisual problems

VFX Graph particleId issue

So I am trying to create a uniform 2d grid of particles with VFX graph. I simply compute some X & Y coordinates based on the particleId attribute of each particle and the size of the grid :

 int x = particleId % gridWidth;
 int y = particleId  /  gridWidth;

Here is the graph I use to do so : alt text It produces the expected result for grids of size less or equal than 64*64. However, as soon as the size of the grid exceeds 64, the grid is flickering and some points are randomly missing at each frame : alt text

I have no clue of what's going on, can anyone help ? what am I doing wrong here?

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avatar image sabint · Apr 22, 2021 at 05:20 AM 0
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Facing similar problems with particleId. Not sure how the different spawn options assign particleId.

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