Question by
nathanlink169 · Jun 18, 2017 at 11:02 PM ·
renderershadow
Avoid casting shadows on objects other than itself
Hi all,
Question is fairly self explanitory, so I'll provide an example for clarification:
Let's say I have three objects: ObjectA, ObjectB, and ObjectC.
I want ObjectA to cast shadows only on itself. So, ObjectA should cast shadows on ObjectA, but should not cast shadows on ObjectB or ObjectC.
Is there any way to do this (fairly simply, preferably: I'm using a shader a friend provided for me, and unfortunately, graphics programming is my kryptonite).
Comment
Your answer
Follow this Question
Related Questions
Access CanvasRenderer render buffer? 0 Answers
Model not rendering//no textures. 0 Answers
Particle System rendered in the camera view 2 Answers
PBR View Port Scale - Octane Renderer 0 Answers
Unity 2020 URP fog of war 0 Answers