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Question by lvictorino · Feb 10, 2014 at 07:16 AM · renderertrailrenderertrail renderer

Trail renderer in a pixel art style context

Hello,

I'm working on a game using pixel-art style and I need to display a trail following some of my objects. I immediately thought about using the Trail Renderer provided with Unity. But I can't find a way to make it pixel perfect - to fit my pixel-art style needs.

I imagine the only way to do this would be to do it myself. So I thought about creating a texture for each objects who need a trail renderer and redraw the trail every frame using SetPixel().

Is it a good solution? Is there another way to do it? A simpler / more efficient way? Shaders?

Thanks for your help.

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