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Question by Korvex · Jul 13, 2015 at 10:28 AM · unity 5vector2movetowards

Having trouble getting Vector2.MoveTowards to work

Essentially what I'm trying to do is move my object from its starting position to a different "Y" position but keeping the same "X" position. Here is my code.

     private Vector2 currentPos;
     private Vector2 newPos;
 
     // Use this for initialization
     void Start () {
         currentPos = new Vector2 (transform.position.x, transform.position.y);
         newPos = new Vector2 (transform.position.x, Random.Range (3.0f, 4.7f));
     }
     
     // Update is called once per frame
     void Update () {
         transform.position = Vector2.MoveTowards (currentPos, newPos, 1f * Time.deltaTime);
     }

I can't seem to get it to work at all. Any suggestions? Thanks!

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avatar image nadhimali · Jul 13, 2015 at 11:34 AM 0
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add more in maxDistanceDelta, change 1f to something bigger

avatar image iamsidv · Jul 13, 2015 at 11:45 AM 0
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change this line.... transform.position = Vector2.$$anonymous$$oveTowards (currentPos, newPos, 1f * Time.deltaTime); TO transform.position = Vector2.$$anonymous$$oveTowards (transform.position, newPos, 1f * Time.deltaTime);

And you're done !!

Hope this helps

avatar image Korvex · Jul 13, 2015 at 11:45 PM 0
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$$anonymous$$oveTowards is exactly what I needed. Thanks everyone!! :)

avatar image iamsidv · Jul 22, 2015 at 06:30 AM 0
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Perfect, can you convert my comment to the answer, if it helped you out? Thanks.

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Answer by zohaib817 · Jul 13, 2015 at 01:39 PM

private Vector2 currentPos; private Vector2 newPos;

  // Use this for initialization
  void Start () {
      currentPos = new Vector2 (transform.position.x, transform.position.y);
      
  }
  
  // Update is called once per frame
  void Update () {
       newPos = new Vector2 (transform.position.x, Random.Range (3.0f, 4.7f));
      transform.position = Vector2.MoveTowards (currentPos, newPos, 1f * Time.deltaTime);
  }

try this :)

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