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Question by
pagan_poetry · Dec 26, 2017 at 05:49 PM ·
rotationmesh
When I place any model on a scene it has "-89.98" rotation by x-direction. Why it is so?
When I place any model on a scene it has "-89.98" rotation by x-direction. I wonder why? Why not -90 at least if Unity wants to do so? I'm tired changing that strange rotation to "-90". Why it happens so? Maybe the problem is in Blender? I apply all rotation and scale before exporting from blender.
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