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Question by ina · Oct 23, 2012 at 03:55 AM · cameraraycasttransformpointinversetransformpoint

Place and size a cube at farplane of camera

How do you place a cube and size it to fill the farplane of a camera?

Once you have the screen dimensions, is raycast the best way to find the world coordinates?

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Answer by asafsitner · Oct 23, 2012 at 07:26 AM

I believe you can use `Camera.ViewportToWorldPoint` and set the Z value to the farplane distance.

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