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Question by omgdave · Jun 04, 2015 at 02:36 PM · canvassetactivefaster

gameObject.SetActive() or CanvasRenderer.SetAlpha() for visibility

Which one is better for just changing visibility? Lets assume that the gameobject has no scripts on it other than an Image or Text script

TY!

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Answer by $$anonymous$$ · Jun 04, 2015 at 02:56 PM

I would use SetActive, mainly because some UI elements can block raycasts.

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