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Question by IronySq · Dec 08, 2019 at 03:06 PM · movementcollider2dtilemap

Player velocity.y changes when running horizontally over a composite collider 2D?

So I have a tile map, with tiles. I added a tile Collider 2D and a Composite Collider 2D to the tile map. Everything was working perfectly, until i noticed i couldn't jump. My jump code is based on the player velocity.y == 0, and running horizontally on the composite collider changes the player velocity.y, even though running on a box collider would not. I am very confused. Any help would be greatly appreciated!

alt text In the picture the player is only running horizontally, no code is changing the velocity.y

annotation-2019-12-08-230056.png (122.5 kB)
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Answer by oscurekid · Feb 08 at 11:39 AM

Turns out that the composite collider applies a little up force to make objects compensate the gaps (Which are unperceptible) between tiles, just add a little velocity threshold to your player's script like this and it will be just fine alt text


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