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Trail Renderer needs more prescision!
Hello! I am having trouble making a nice trail following my sword. The trail renderer does work, but I get a lot of broken mesh when it tries to face the camera. Has anybody found a way to by pass this? Any good scripts out there to try out? I had to make my trail as textures on Particles emitors to resolve my problems for now, but it does not look as nice! Thanks!
Answer by tingham · Feb 08, 2012 at 02:02 AM
You'll want to use either a LineRenderer or make your own mesh to apply this kind of effect. Trail Renderers are generally good for (generally) simple requirements unfortunately it doesn't seem like they were designed to be used outside of the context of tracers or streaks for the physics system.
If you look around at roll-your-own solutions for line renderers you'll probably have some success but you'll still run into the mesh deformation problem which is why I'd recommend generating your own mesh out of triangles at runtime.
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