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Question by GenericToast · Sep 11, 2017 at 11:46 AM · trailrenderertrailtrail renderertrails

Trail renderer looks weird when there is a change of direction

When an object with a trail renderer attached makes a sharp change in direction, the trail bugs out.

Is there anyway i can fix this? I've already tried tinkering with the time/min vertex distance of the trail renderer.

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trail.gif (495.1 kB)
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avatar image Drakonno · Sep 13, 2017 at 04:51 PM 0
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You can't do much besides removing corner and end cap vertices, as well with settings $$anonymous$$imum vertex distance to some sort of "0.0001". But that's all.

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Answer by sonofbryce · Sep 14, 2017 at 11:06 PM

I think you're stuck with it unless you can find away around it by changing the scale of the game.

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