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Question by alaroid · Sep 20, 2014 at 01:57 PM · shadowsshadow

I can not activate the shadow on any device, though I read every doc I could find

I created a very simple scene with the Pro-Version. I read every answer I could find via Google and this forum, but I can not activate the shadow.

I've done:

  1. Main Camera: Rendering Path Deferred Lightning or Forward

  2. Directional Light: Spot or Directional; Hard Shadows; Render Mode Important; RealTimeOnly

  3. Plane and Cube: Cast and Receive Shadows; Diffuse Shader

  4. Quality Setting: Hard and Soft Shadows, Distance 4000

What am I missing?

Here is a demo and the code:
Windows-Exe: http://alaroid.de/shadow/shadow.exe
Here with the Web-Player: http://alaroid.de/shadow/shadow.html
Projekt: http://alaroid.de/shadow/Shadow.zip

Thanks for your help!

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avatar image alaroid · Sep 20, 2014 at 02:48 PM 0
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And if it is a problem with the graphic card (it is supported) why is there no shadow after building it for different platforms?

avatar image tanoshimi · Sep 20, 2014 at 04:08 PM 0
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I see shadows... (and some peculiar artefacts)

What OS/Unity version/Graphics card do you have?

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avatar image alaroid · Sep 20, 2014 at 04:22 PM 0
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Thanks for your answer. I'm Using Windows 8.1; Nvidia GeForce GT 750$$anonymous$$; 16 GB memory

But when I build it for Web it should not be an issue of the Graphic Card when viewed on another machine.

Because I have no shadow on an other PC.

avatar image tanoshimi · Sep 20, 2014 at 04:54 PM 0
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Are you running NVidia Optimus? I vaguely remember another thread in which it was switching to the integrated graphics chip set. Yes - here we go: http://answers.unity3d.com/questions/702705/shadows-are-buged-for-me.html

avatar image alaroid · Sep 20, 2014 at 05:03 PM 0
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Now I tried it on a third Computer and there I get the shadow. So it is a problem with the Nvidia GeForce GT 750$$anonymous$$ or the build in Intel. But I tried both.

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