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This question was closed Dec 16, 2017 at 11:06 AM by justarandomname2 for the following reason:

Die Frage ist beantwortet, die korrekte Antwort wurde akzeptiert

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Question by justarandomname2 · Apr 11, 2017 at 06:35 PM · lightingbugshadowflickeringhuge

Unity buggy shadows on large objects.

I have a sphere scaled with factor 1000 and a cube scaled with factor 1, both in all axes. Now when I place the cube above the earth and I zoom in I get this weird things, while I'm just using a blank, White material: alt text

Those "things" that make my huge sphere look like sand at the bottom middle get bigger when I make the sphere bigger, but it starts at around 100. What is this and how do I get rid of this? Thanks

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Answer by FortisVenaliter · Apr 11, 2017 at 06:36 PM

The sphere is likely casting shadows on itself due to depth buffer precision issues. Try increasing the near-clip plane value on your camera.

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