Question by
Severed_skullz · Jul 04, 2016 at 11:35 PM ·
lightingbugshadowpoint-light
[Unity 5] Light / Shadows going through geometry?
There does not see to be any Unity 5 related info on why there are problems related to Shadows and real-time lighting so I figured I might as well ask as most of the answers I found are completely outdated.
I cannot get the lights to stay in their respective rooms, as they all "bleed" over to the next rooms despite the geometry being completely separated from one another and do not share any common vertices.
I have attempted to play with the Bias for shadows to no avail and the only option I have at the moment is just lowering the range, but makes the entire scene look silly as there are corners of the rooms completely dark.
Is there anything I am doing wrong?
Screeenshot to the problem below.
light-issue.png
(205.8 kB)
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