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Question by moinchdog · Jul 03, 2013 at 12:13 PM · terrainrocks

mass place rocks

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How would I start with mass placing rocks like shown in the above picture. I have a very large terrain (20000x20000) and i would like to have rocks placed randomly around without having to place them by hand.

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avatar image amphoterik · Jul 03, 2013 at 01:40 PM 0
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The problem is (like you see in the picture above) the rocks are oriented with the terrain to give it a random look. If your terrain was flat, you could write a script that would just randomly instantiate rock object: Instantiate(rock, new Vector3(Random.Range(0, 2000), 0, Random.Range(0, 2000)), Quaternion.Identity);

avatar image Em3rgency · Jul 03, 2013 at 02:06 PM 0
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@amphoterik couldn't he just use a normal to make the rocks align with the terrain? Perhaps with some $$anonymous$$or randomness factor.

avatar image amphoterik · Jul 03, 2013 at 02:54 PM 0
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@Em3rgency absolutely. I guess my point was that the "natural" effect is hard to achieve through scripting. When someone shows an imagine of a hand sculpted map and asks "how do i do this with scripting", the real answer is that you cannot. I suppose I am just not speaking clearly this morning :)

avatar image moinchdog · Jul 04, 2013 at 12:23 AM 0
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@amphoterik how would I align randomly instantiated objects with the terrain? would i raycast from the object or would I just use terrain.getheights to set the correct position and rotation?

avatar image robertbu · Jul 04, 2013 at 05:51 AM 0
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I don't have a lot of experience with Terrains, but I'd probably use TerrainData.GetHeight() along with TerrainData.GetInterpolatedNormal(). I'd want the normal so that I could align the rock with the surface. Plus I'd likely avoid putting rocks on steep hillsides.

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