No Shadows in Build on One Computer Only
Hello everyone.
I’d love to get some ideas on troubleshooting a strange issue I’m having ie: shadows not rendering in a VR application build. The stranger thing is that It is specific to one particular machine - a new laptop for customer demonstrations.
Primary dev desktop machine: Shadows in build - Shadows in play mode in the editor
Secondary dev desktop machine: Shadows in build - Shadows in play mode in the editor
Laptop: No shadows in build - Shadows in play mode in the editor
They are all using the same built executable - but the shadows do not render on the laptop.
I will detail the development environment and hardware below. After some research on the issue, I changed the following settings to no avail:
Project Settings - Quality - Quality / Rendering / Shadows
Nvidia Control Panel settings - Global / application specific 3d settings.
I have also tried to build on the Laptop which is having the issue - however the same issue remains.
Thanks for any help / tips!
Dev environment:
Demo Laptop
Unity Version: 2019.2.4f1
OS: Windows 10
GPU: RTX 2070
Driver version:436.15 (latest as of now)
Primary Desktop
Unity Version: 2019.2.4f1
OS: Windows 10
GPU: GTX 970
Driver version:436.15 (latest as of now)
Secondary Desktop
Unity Version: 2019.2.4f1
OS: Windows 10
GPU: GTX 1070
Driver version:436.15 (latest as of now)
Answer by pantsdefender · Sep 09, 2019 at 12:30 PM
This has been resolved. It was the quality settings ( project settings - quality) after all. Exclusively setting a higher setting such as “very high” or “ultra” did force the shadows to always render in this instance.
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