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Colour instead of texture
I'm currently trying to create an object in Unity and add a texture to it, however the texture is instead the average colour of the texture itself.
So, what's wrong?
Answer by Philipp · May 06, 2013 at 10:00 AM
Is it possible the object has no UV coordinates assigned?
I'm pretty sure that's the reason, so i converted your comment to an answer ;)
It's possible, seeing how I had no idea what UV coordinates are... :|
I finally got around to looking at what UV coordinates are, but I'm only using one texture.
How many textures you use is not the issue. UV coordinates specify what parts of your texture go where on your mesh. If your mesh has no UV coordinates, Unity has no way of knowing how to put the texture on the model.
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