- Home /
Question by
MarcAubryBoissel · Apr 21 at 09:30 AM ·
shadermaterialunlit
Shader graph hdrp lit only vertex color
I have an home made shader graph (visual effect target) define in lit. I use branch for switch between lighted renderer and colored renderer. Problems, in colored mode (of which I would keep only the vertex color) lighting are applied.
I can not cheat with emissive, i need to have the same value for each pixels of the object.
Any solutions exists for "simulate" unlit shader in lit ?
Comment
Your answer
Follow this Question
Related Questions
Can't find unlit shader in material shader selection!, 1 Answer
What are the difference between between Unlit/color and Sprite/default material shader? 0 Answers
Material doesn't have a color property '_Color' 4 Answers
Unlit alpha shader makes my object transparent? 0 Answers
How to use materials in shaders? 0 Answers