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2018.3 New Terrain Unlit Shader for Lightweight Render Pipeline
I'm trying to make an unlit terrain shader for the new terrain.
So there's a new terrain system in 2018.3 and I'm using the lightweight render pipeline. The shader seems to have to be compatible with the pipeline and used for terrain.
There's a default terrain shader from the pipeline but it's lit. I need it to be unlit.
Anyone knows how to convert it?
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