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Question by pauldabkelly · Jan 06, 2018 at 11:42 PM · colormenucolour

Odd colour tint on scene after adding menu.,Error: Colour Tint added to scene

Hi all,

So I added a menu to my game, and any time I progress to the next scene (the game) it gives a weird brown tint to the scene/camera.

If I load the game scene up by itself, it looks fine. It's only when I use the play button to progress.

This happens with and without a background image on the menu.

I'm assuming it's something I need to disable as I move to the next scene, but I can't figure out what it is.

This is the hue: tinted scene This is the correct colour: correct colouring The only code I added is for the play button and quit button:

 public class MainMenu : MonoBehaviour {
 
     public void PlayGame()
     {
         SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1);
     }
 
     public void QuitGame()
     {
         Debug.Log("Quit.");
         Application.Quit();
     }
 }

Any ideas?

Thanks, Paul

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correct.png (506.7 kB)
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Answer by gte1000a · Jan 06, 2018 at 11:45 PM

Try This : https://answers.unity.com/questions/918371/models-get-much-darker-when-switching-levels-but-a.html

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avatar image pauldabkelly · Jan 06, 2018 at 11:52 PM 0
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Thanks so much! I was searching the completely wrong things! For future reference: Looks like you have to go to: Window>Lighting>Settings>(Within Scene Tab) Disable Auto Generate>Generate Lighting Do that in each scene!

Thanks again!

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