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Question by VinnieH01 · Jun 29, 2017 at 07:40 PM · lightingshadowsshadowmap

Not cast shadow on specific object

I need my object to cast shadows on all objects except one. But I can't disable receive shadows on this object because it needs to receive shadows from other objects. How can I disable shadow casting from a specific object to another specific object?

I'm talking about dynamic shadows not baked shadows

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avatar image Bergquist · Oct 11, 2017 at 02:55 PM 0
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I have yet to find anything in Unity to allow me to set up Shadow Linking. This should be a standard feature that seems to have slipped through the cracks.

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Answer by tanoshimi · Jun 29, 2017 at 07:46 PM

Not quite sure I follow your use case, but is this not something you can achieve by setting the culling mask of the shadow-casting light to exclude the layer in which the object is placed?

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avatar image VinnieH01 · Jun 29, 2017 at 08:11 PM 0
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No because then the object isnt affected by light. What I want is to have an object cast shadows on everything except one specific object. Can't disable receive shadows though because I want this object to receive shadows from other objects

avatar image tanoshimi VinnieH01 · Jun 29, 2017 at 08:15 PM 0
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In that case I think you'll have to write your own lighting model - it sounds like a very specific use.

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