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Question by Ludden · Dec 11, 2013 at 05:49 AM · 2d spritesimage effectsanti aliasing

can 4.3 2D sprite support Anti-Aliasing??

Hi Unity people, I'm currently developing a 2D top-down RPG game in Unity 4.3.

Im planning to get Pro-license to use Anti-Aliasing effects, and here is the question.

Question: objects in my game use Sprite Renderer component, I wonder if Anti-Aliasing(http://docs.unity3d.com/Documentation/Components/script-AntialiasingAsPostEffect.html) of Unity Pro applies to 2d Sprites.

or if it doesnt, how else can I achieve AA effect on 2d Sprites in Unity?

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Answer by Eric5h5 · Dec 11, 2013 at 06:17 AM

Image effects affect the entire screen after everything is drawn; sprite renderer components don't have anything to do with it. Note that standard anti-aliasing is not a post-processing image effect but rather a hardware feature (enabled in the quality settings), and does not require Pro, but also wouldn't affect sprites since standard AA works on polygon edges rather than textures.

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avatar image Ludden · Dec 11, 2013 at 06:26 AM 0
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Thanks, then is there any way to anti-aliase 2D sprites in Unity? like you mentioned, one for post-processing image filter? It doesn't have to be Anti-Aliasing, but anything to soften/smooth the edge

avatar image Eric5h5 · Dec 12, 2013 at 03:29 AM 0
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Yes, as I mentioned, image effects affect the entire screen and don't care what's in it...sprite pixels are the same as any other pixels as far as the image effect cares. However, sprites would typically have anti-aliasing built into the texture anyway, so I doubt there's any point to this.

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