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Heavy flickering 2D mesh in medium and high distances
I am a Unity beginner and I am working on a simple driving simulator. The roads and road markings in this game are simple 2D meshes generated by a set of points. When the camera is looking straight down the street markings, they look perfectly fine. However, the street markings that are a bit further away to the left and right are flickering horribly. The same goes for any curved markings on the road:
In curves, I have to get extremly close to get rid of the flickering. If the camera is more than about 10 units away, it looks horrible. I have already checked if the markings and streets are intersecting with each other, but they are not. I am already using SMAA 8x for anti aliasing. It does not have any impact for this problem. I know that it is hard to get rid of this effect completly, because even AAA games sometimes have similar problems. But what can be done to at least reduce the flickering?