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Anti aliasing on Android?
Hello all,
I can't seem to get anti aliasing to work on Android builds. Surprisingly there is very little info on the matter that I could find and some contradictory information. First of all, here are 3 screenshots: https://imgur.com/a/48gOqd5
The first image highlights the quality settings. I put Ultra as the default for testing purposes. Anti aliasing 2-8x doesn't seem to have any effect as can be seen in the example screenshots, with the 2nd screenshot being run on "Nox emulator" for android and the 3rd on my PC. I think on the mobile phone it MAY look better than it does on the 2nd screenshot but im not 100% sure because the screen is much smaller and naturally imperfections won't be nearly as noticeable. So arguably the graphics are good enough when the game is run on the actual phone, but on an emulator it's certainly not great. Is there anything at all that I could do to improve this?
Thanks in advance!
Answer by unity_8GCeXqbM5V5YGQ · Aug 07, 2018 at 12:23 AM
After setting the resolution to 1920x1080 manually in a script, it looks quite a lot better. I am not actually sure what the resolution was before as the textures themselves don't seem to change at all. Just the aliasing.