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Lightmapping issues
When I lightmap, when I get close it looks very bad. How can I have it so when you get close, the light renders saving cpu power. But when you get at a certain distance it will render the lightmap thats easy on the computer. Any lightmapping things to help? tutorials? Im trying to light map a propped house model .
Answer by kevinspawner · Jan 08, 2015 at 03:19 AM
You can try to use BakeSelectedAsync functions to bake only few light maps, when and where required and reduce the Memory by loading it only when it reaches the certain distance.
http://docs.unity3d.com/ScriptReference/LightmapEditorSettings.html
http://docs.unity3d.com/Manual/LightmappingInDepth.html
http://docs.unity3d.com/Manual/LightmappingCustomSettings.html
Hope this helps.
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