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Mobile BEAST lightmapping shader/lighting question
Hey all,
Well its getting time to make our game look pretty, but for the life of me i cant figure out how to do lightmapping on iOS.
My problem being that there arnt (that i can locate) shaders that i can use with the material to cast shadows thus to create the lightmap off. Due to the fact shadows arnt enabled on Mobile.
So how do i get the shadows to lightmap off of?
A small tutorial or guide would be ace.
Thank you all.
Matty
Also, i found that i can do lightmapping in Standalone mode, switch to mobile and its fine... but if i swith back, make my shaders ones that work with shadows, realtime shadows do not appear? is this a bug?
UPDATE: if I rebake the shadows, they reappear. And if i put new objects in the scene.. they cast realtime shadows
thats normal because it will not be part of the lightmap without a rebake as such its also not realtime shadow removed
but you can disable the receive and cast shadow on it and it will stop doing so. But I wouldn't do that if you intend to include it in the lightmap later on, cause it can be annoying if it just doesn't work and you don't know why till you remember that you told it not to cast and receive shadows :)