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SkinnedMeshRenderer.skinNormals deprecated in 3.4?
Hi,
I just noticed that I can not edit the skinNormals property in the editor in 3.4, and the script API says that this is deprecated.
Why is this? I could not find any explanation for the change in the 3.4 or 3.4.1 changelogs. Is it always on? (I have lighting problems with a skinned mesh and thought about enabling this to fix them)
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Answer by jonas-echterhoff · Oct 16, 2011 at 08:17 PM
Yes, it is always on if the shader requires normals. It was deprecated because the current optimized mesh skinning code was not actually faster with normal skinning disabled.