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Convert Texture2D to Image emgu CV - fast way
Hi all,
I'm trying to convert a texture2D to an emgu CV Image. I want a fast way to do it, without access each pixel individually (for loop). I'm trying to use Marshal.copy or some memory access.
If I know how color32[] are place in memory it would be great.
Thanks in advance.
Answer by arjunc007 · Aug 12, 2018 at 08:11 PM
I'm doing something like this:
Image<Bgr, byte> output;
MemoryStream m = new MemoryStream(input.EncodeToPNG());
Image<Rgba, byte> temp = new Image<Rgba, byte>(input.width, input.height);
temp.Bitmap = new Bitmap(m);
output = temp.Convert<Bgr, byte>();
Hope this helps.
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