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Question by t_ippy · Mar 14, 2016 at 05:05 PM · shadermeshmobilestaticbatching

Materials disappear on Mobile when more then one is set to static batching.

Hey guys, I'm getting ready to release my game, and I've been trying to to some optimizing. I don't know much about how static batching works, but I've been trying to read up on it and learn as much as I can. As the title says, when I have more then one static mesh on the screen, all they all disappear. Their colliders still work, but visually the shader is gone.

http://i.imgur.com/x4qlKYG.png

Here is what is should look like with out the mesh game objects set to static:

http://imgur.com/lduQAJL

I've tried a number of different shaders, basically all the mobile shaders, and a quite a few others, but it seems to be the same for them all.

http://imgur.com/bbidRoi

Here I'm using a shader that is part of the Ferr Plugin for building 2d levels. But you will notice that the sky is also gone. It seems that in any scene where I have more then one static game object that is set to static, and it has a mesh setup on it, all the materials will disappear when I build it to mobile. I really would like the benefit of static batching, but I don't know how to fix this. Anyone out there have some ideas?

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avatar image Graphics_Dev · Mar 14, 2016 at 05:23 PM 0
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Are you marking any objects as static that move (at all) in your game?

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